Devlog #8 - Week of March 10th


CS:

  • Camera take photo cooldown
  • Camera snap animation
  • Re-implement player movement to force driven, no longer slides down off slope
  • Fix double jump
  • Add path to terrain, remove trees and grass on the path
  • Replace mesh intensive trees with low poly trees for play testing purpose
  • Player now able to float on the sea
  • Light house collision, now can explore lighthouse
  • Player higher

Art:

  • Progress: 2 new cat textures; 6 new animations; level design adjustments; more decor assets complete; started adjusting the UI elements
  • Next steps: complete all cat textures; finish all animations; finalize level design; finalize Ui


Audio:

  • Progress: made the following dynamic audio in WWISE - music & ambience responding to time and location, cat leitmotif, camera, footstep, jump, page flip, cat meow; successfully collaborated with CS to integrate WWISE with Unity
  • Next steps: create assets for beach ambience, catnip garden and pond stems, and  more sfx (environmental sounds, UI (basic selections, stinger for purrfect shot), cat chew, cat purr, player action); continue to edit existing assets in WWISE to be more dynamic; continue to work with CS to integrate

Files

DOWNLOAD - V0.3.6 - Windows.zip 515 MB
40 days ago
DOWNLOAD - V0.3.5 - Windows.zip 345 MB
46 days ago
DOWNLOAD - V0.3.4 - Windows.zip 345 MB
46 days ago
DOWNLOAD - V0.3.4 MacOS.zip 353 MB
46 days ago
DOWNLOAD - V0.3.0 - Windows.zip 290 MB
45 days ago

Get Purrfect Shot

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